17-BIT Archive

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Interview: Jake Kazdal, Skulls of the Shogun design lead and art director

The core of 17-BIT: Borut Pfeifer, Jake Kazdal and Ben Vance

We recently had a chance to conduct a quick interview with Jake Kazdal of 17-BIT, the creators of the much hyped, turn based strategy game Skulls of the Shogun. Jake told us about his experiences with working on the game, his stance on Windows Phone as a gaming platform, and gave us some hints as to what the future holds for Skulls of the Shogun and 17-BIT.

You’ve been working on three different versions of the game pretty much simultaneously. Have you had any big challenges with this development strategy?

We’ve had to spend a lot of time tuning the 3 different UI’s into account, while developing all three simultaneously.  I would prefer to do one at a time next game!

What specific things did you have to consider when designing the Windows Phone version?

We were surprised with the performance, it was much less optimization than we would have forecast.  The textures had to be resized lower, but because the resolution of the screen is lower you really can’t tell.  A few of our shaders had to be redone but overall its basically the exact same game as the PC/XBLA version!

What are your thoughts on Windows Phone as a platform for video games and game development?

Microsoft is taking the multi-screen approach very seriously, and we’re proud to be part of that first wave.  I think the future of the Windows 8 phone being very easy to work cross platform with Xbox and Win 8 will mean more great, console-like experiences on phone.  My biggest dream is for Microsoft to release a “Gamers Phone” that has buttons, dpads and access to XBLA!  That would be the go-to gaming experience for me over everything!

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Skulls of the Shogun to have cross-platform play, asynchronous XBLA play

Skulls of the Shogun just keeps getting better and better. The developers have now confirmed that the game will indeed have the ability to allow different platforms to play with each other, using wireless connection or 3G networks. Thanks to asynchronous play, it’s also possible to, for example, start the game on your Xbox 360 and move the same game to your Windows Phone and continue from there. Skulls of the Shogun is the first Xbox 360 game to support this feature.

The platforms supporting cross-play are: Windows Phone, Windows 8, Windows 8 Tablets and Xbox 360. Game sharing is not supported, so you’ll have to get a new copy for each of the platforms you want to use cross-play on.

Skulls of the Shogun will be available this Fall, as a launch title for Windows 8, also released simultaneously for Windows Phone and Xbox Live Arcade.

Source: The Skulls of the Shogun Site, Destructoid

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Skulls of the Shogun footage from E3

The official Skulls of the Shogun website has just linked a couple of very interesting videos from E3. First off, there is some new footage from the Windows Phone version! The game is supposed to be pretty much identical on all platforms, but there are obviously some differences, such as smaller source art, graphical performance tweaks and touch controls, as seen here:

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Skulls of the Shogun gets a new story trailer

Remember when we told you about Skulls of the Shogun? 17-BIT has now released a new E3 trailer, that showcases some of the game’s whimsical story elements and characters.

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