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DinoGames Interview

 

Dirk Nordhusen is not a stranger at all when it comes to creating Indie games with XNA, having built quite a few games over the past years for Xbox Live Arcade as well as the Zune platforms. Now with the release of Windows Phone 7, we find DiNoGames Entertainment has moved on into the Windows Phone 7 marketplace with their latest release of XNA projects. Here at WinMobileFans, we ask Dirk about those experiences in developing XNA games and what he thinks about the future of Windows Phone 7

How did you get started in developing Games Dirk and how long have you been at it?
My very first experience with game development was in 2006 when I participated in a Delphi game development contest. I had 3 months to finish the game and in the end I won the first place. From then on I had a new hobby.

How did you come up with DinoGames?
I think in 2008 I thought I need a new name, something that sounds better than my German nickname I used to have. So I sat down and thought about some possibilities and finally I came up with DiNoGames. Many people think it has something to do with dinosaurs, but to be honest, it doesn’t. Sure, it sound like dino and I use a dinosaur in my logo, but in the beginning it was just an abbreviation for my name which is Dirk Nordhusen.

Do you like playing any video games yourself,  any favorites or genres?
Sure, I played games almost my whole life. It started with the Atari 2600 back in the 80s. I never stopped playing games, so I went through the whole game history and know a lot of titles from the past. Currently I am playing Red Dead Redemption. I think Rockstar Games did a fantastic job with RDR. Basically I like a lot of games, but I always loved role playing games the most.
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