XBLA Archive

0

Interview: Jake Kazdal, Skulls of the Shogun design lead and art director

The core of 17-BIT: Borut Pfeifer, Jake Kazdal and Ben Vance

We recently had a chance to conduct a quick interview with Jake Kazdal of 17-BIT, the creators of the much hyped, turn based strategy game Skulls of the Shogun. Jake told us about his experiences with working on the game, his stance on Windows Phone as a gaming platform, and gave us some hints as to what the future holds for Skulls of the Shogun and 17-BIT.

You’ve been working on three different versions of the game pretty much simultaneously. Have you had any big challenges with this development strategy?

We’ve had to spend a lot of time tuning the 3 different UI’s into account, while developing all three simultaneously.  I would prefer to do one at a time next game!

What specific things did you have to consider when designing the Windows Phone version?

We were surprised with the performance, it was much less optimization than we would have forecast.  The textures had to be resized lower, but because the resolution of the screen is lower you really can’t tell.  A few of our shaders had to be redone but overall its basically the exact same game as the PC/XBLA version!

What are your thoughts on Windows Phone as a platform for video games and game development?

Microsoft is taking the multi-screen approach very seriously, and we’re proud to be part of that first wave.  I think the future of the Windows 8 phone being very easy to work cross platform with Xbox and Win 8 will mean more great, console-like experiences on phone.  My biggest dream is for Microsoft to release a “Gamers Phone” that has buttons, dpads and access to XBLA!  That would be the go-to gaming experience for me over everything!

Read the rest of this entry »

1

Babel Rising game coming to Windows Phone

Let the divine winds blow!

Ubisoft recently announced that a Kinect supported future Xbox Live Arcade title Babel Rising will be released on June 13th, 2012. While the title was known, what came as a surprise is that this game will also be coming to the Windows Phone under the name Babel Rising 3D. While no date for the Windows Phone version was stated, a joint-release would be expected.

The “3D” portion of the title seems to denote the way the players interact in the game rather than any actual 3D support. So those looking for 3D in their Windows Phones will have to wait.

Players act as the God of those building the fabled Babel Tower and as such, must choose how to punish the builders for their transgressions. Circling the building hundreds of times in order to punish these builders lends itself to the three-dimensional designation. This ability to move around the tower around and zoom in for various views is where we assume Ubisoft is getting the “3D” in Babel Rising 3D.

Source: EverythingWM